“It takes the same amount of effort to make bad art as to make good art, and you won’t know which you’ve made until you release it into the wild. You can continue to refine a work until it doesn’t set off your own quality alarms, but that’s no guarantee that what you’ve made will touch anybody. — NATE SIMPSON”—Nate Simpson | Quotes on Design
“I love making the stuff, that’s sort of the core of it. I love creating the stuff. It’s so satisfying to get from the beginning to the end, from a shaky nothing idea to something that’s well formed and the audience really likes. It’s like a drug: You keep trying to do it again and again and again. I’ve learned from experience that if you work harder at it, and apply more energy and time to it, and more consistency, you get a better result. It comes from the work.”—Louis C.K., via Frank Chimero’s Blog
The truth is that perfection is impossible and “good enough” is good enough. I need to lower the standards I have for my own work. But as a designer, this task is insurmountably difficult. It feels like defeat. It’s a tacit admission that I am not good enough to create things that meet the same level of quality that I demand from others when I evaluate creative work. My “taste” exceeds my own ability.
It’s interesting that the source of my internal battle lies buried in something as innocuous as “taste”. For most people, taste is just the basis of opinion. It describes the point at which something flips from being “not good enough” to “ok, decent”. But for creative people, it’s something different. Taste is everything. It is what drives us. It is the definition of success, the ceiling of what is possible, and the source of everlasting internal frustration. Being creative is a battle fought over the slow conversion of a mere idea into something tangible that you think is great. The question is: When do you stop the conversion process?